Georgios N. Yannakakis

Results: 100



#Item
81Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis

Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

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Source URL: julian.togelius.com

Language: English - Date: 2013-10-12 10:15:07
82Artificial intelligence / Multi-agent systems / Ethology / Knowledge / Agent-based model / Complex adaptive system / Ant colony optimization algorithms / Artificial life / Intelligent agent / Complex systems theory / Scientific modeling / Science

Interaction-based Group Identity Detection via Reinforcement Learning and Artificial Evolution Corrado Grappiolo, Julian Togelius Georgios N. Yannakakis

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:55
83Windows games / Game design / Philosophy of mind / Procedural generation / Georgios N. Yannakakis / Affective computing / Gameplay / Affect / Artificial intelligence / Feeling / Software / Mind

1 Experience-Driven Procedural Content Generation Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract—Procedural content generation (PCG) is an increasingly important area of technology wi

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
84Genetic algorithms / Mathematics / Artificial intelligence / Mathematical optimization / Computer art / Evolutionary art / Interactive evolutionary computation / Georgios N. Yannakakis / Aesthetics / Evolutionary algorithms / Applied mathematics / Cybernetics

Optimizing visual properties of game content through neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards Vej[removed]Copenhagen, Denmark

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
85Game design / Georgios N. Yannakakis / Dynamic game difficulty balancing / Platform games / Video game development / Mario / Level / Super Mario Bros. / Artificial intelligence / Games / Digital media / Electronic games

Towards Automatic Personalized Content Generation for Platform Games Noor Shaker, Georgios Yannakakis and Julian Togelius Center of Computer Games Research IT University of Copenhagen, Copenhagen, Denmark {nosh, yannakak

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
86Game design / Side-scrolling video games / Fighting games / Super Mario / Platform game / Mario / Game mechanics / GSP Algorithm / Power-up / Games / Digital media / Electronic games

1 Crowd-Sourcing the Aesthetics of Platform Games Noor Shaker, Georgios N. Yannakakis, Member, IEEE, Julian Togelius, Member, IEEE Abstract—What are the aesthetics of platform games and

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
87Artificial intelligence / Platform games / Dynamic game difficulty balancing / Games / Affective computing / Video game bot / Emotion / Super Mario / Georgios N. Yannakakis / Gaming / Mind

Digging deeper into platform game level design: session size and sequential features Noor Shaker, Georgios N. Yannakakis and Julian Togelius IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {no

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
88Video game development / Arcade games / Side-scrolling video games / Video game bot / Turing test / Artificial intelligence / Mario / Games / Digital media / Electronic games

The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluation Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K.

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:39
89Military science fiction / Cybernetics / Evolutionary algorithms / Multi-objective optimization / Genetic algorithm / StarCraft / Real-time strategy / Procedural generation / Fitness function / Games / Mathematical optimization / Blizzard games

Multiobjective Exploration of the StarCraft Map Space Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelb¨ack, Georgios N. Yannakakis Abstract—This paper presents a search-based method for generati

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Language: English - Date: 2013-08-26 11:58:49
90Amiga games / Dune II / Procedural generation / Dune / Sandworm / Genetic algorithm / Halo: Reach / Real-time strategy / Melange / Games / Digital media / Application software

Spicing up map generation Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {tmah, juto, yannakakis}@itu.dk Abstract. We describe a s

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
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